dc.description.abstract | Computer programming is a difficult subject for most novice
learners. Providing support that complements classroom learning could
contribute to tackling the difficulties. Due to the ubiquity of mobile devices,
such support can be provided by scaffolding the construction of programs on a
mobile device. In order to design such a mobile intervention, learners’ needs
and limitations of mobile devices need to be placed at the center of the design
process. This paper combines learners’ needs and limitations of mobile devices
to identify scaffolding strategies. Identification of scaffolding strategies is based
on a scaffolding framework. Using specific examples, this paper will then show
how the scaffolding strategies have been implemented on a mobile phone. | en_US |